STEVE_SATAN wrote: "I DIDN'T GET A CHANCE TO PLAY THROUGH LEGENDS 1 THROUGH 6 BUT HIS GAME BLEW MY BALLS OFF." Lukus wrote: "I liked how they took the James Bond universes and characters from the last 50 years' worth of films and just completely bollocksed around with it, creating an ugly, inconsistent mess. Uninspired cup wrote: "Another high-quility Activision games designed for interlecuals." It almost worked, too! Here are a few of the justifications that brought it to within thug-in-a-tux's lunge of 50th place: And this year, a small but determined group of forumites conspired to boost Activision's execrable 007 Legends with tactical voting. This may owe a lot to certain games of yore but for those with shorter memories Grimrock isn't a throwback, it is a breath of fresh air that gives realism the boot in favour of pure adventuring fun." Persus-9 wrote: "Nostalgia? What nostalgia? I never played this sort of game when I was young. Therapist wrote: "Proper old school gameplay - reminded me of Bloodwych on the Amiga all those years ago." Krayzkrok wrote: "This won't be on everyone's list, but it's provided the most compelling gaming experience for me this year, and the Workshop intergration has given it enormous legs."
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It reminds us that the old ways still have value, but its thoughtful construction and nuanced balance ensure that it can still stand on its own two feet in 2012 and justify its existence on its own terms." That's a trap too many retro-inspired indies fall into: letting the past do all the work to mask holes in the design. With its ruthless adherence to 1990s design it shamelessly panders to nostalgia, but it never feels like it relies on that inherited fondness to get by. What we said: "Legend of Grimrock walks a very fine tightrope with outrageous confidence. I still have nightmares about the giant snails. Thanks again if you took the time to vote and, since it will probably take you over 24 hours to read everything on this page, Happy New Year for when you finish! Putting this feature together certainly gave me a few ideas for things to play over the holidays, and I hope you all enjoy browsing the results. It's also great to see so many independent games on the list, including our writers' game of the year and plenty of others.
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It seems fair to say that there was a broad selection of very strong games this year rather than a few that dominated all others. Your top game was out in front by a reasonable margin, but nothing like the gap that Skyrim built up in 2011, and there wasn't much to separate the handful of games that followed. The voting was closer this year than it has been in a while. What follows is your 50 favourite games of 2012 and a selection of the comments you submitted along with your selections.
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Here we go again! Thousands of you voted - thank you so much for taking the time - and now we have the results.